Monday, 30 January 2017

P1 Starter Exercise

P1 Starter Exercise

Aims: Understanding Sound Design Theory

  • Skyrim Dragon born:
    • https://www.youtube.com/watch?v=r3rmcSzb6XE
    • Image result for skyrim
      • Very atmospheric, immersive, makes you want to play.
      • The use of orchestra worked very well with the theme of the game and genre. 
      • I think the game maker decided to use this sound track because its very immersive and puts the players in a very atmospheric place. It also gives you the idea of vikings and dragons which is basically what the game consists of.
  • Halo 3:
    • https://www.youtube.com/watch?v=uXcWxw7UHME&t=98s
    • Image result for halo 3
      • Emotional, use of opera high pitch/violins makes the game very immersive and makes the player really attached.
      • Works very well with the idea of space and alien fighting, hypes the player up.
      • I think the creator of Halo came up with and used this soundtrack as it is very immersive and emotional. Also a majority of their players became attached to the song and the game. 
  • The last of us:
    • https://www.youtube.com/watch?v=Y97u-U0nvJM
      • Image result for the last of us
      • Very calm but immersive
      • I think the game makers added this song as it kind of tricks the players. once the player plays through the game they realise how emotional the song is as they most likely became attached to in game characters.
  • CSGO ojective soundtrack:
    • https://www.youtube.com/watch?v=Suj_okN50Aw
    • Image result for csgo
      • Very immersive, gradually becomes quicker rushing the players. makes them panic etc.
      • Works very well within its use. (gets quicker as the objective is about to explode.)
      • I think the creators of counter strike added this soundtrack not only to panic and rush players but to give them a set of judgement as it begins playing soon as the bomb is planted. A different tone of music begins to play once there is 10 seconds remaining before bomb explodes.

Research:

Wave Form:
  • WAVE LENGTH:
    • The wave length is the distance between two troughs on a sound wave.
  • AMPLITUDE:
    • The amplitude is the objective measurement of the degree of change. Can be either positive or negative.
  • FREQUENCY:
    • The frequency is the number of waves passing a certain point in a certain amount of time.
  • PITCH:
    •  Pitch is a term used to describe how high or low a note a being played by a musical instrument or sung.
  • HERTz:
    • Hertz is the unit of Frequency, read up.^
  • DECIBEL LEVEL(dB): 
    • Decibel level is the term of measuring the sound level(Loudness of Quietness of a sound).

What is Foley?

Foley is a term given to someone when they relate or concern themselves with the addition of recorded sound effects after shooting a movie/sounds for video games.

What is Timbre?

Timbre is the character or quality of a musical sound or voice as distinct from its pitch or intensity.














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