P1 Understand the use of Sound and Music in Games.
Psychology of sound:
Game 1:CSGO:
- Speech: Speech is often used to signalise the end of each round and declares the winning side. Examples of this are "Terrorists win" or "Counter-Terrorists win".
- Iconography: Iconic sounds within CS:GO consist of speech sounds. This is because sayings like "Terrorists win" and "Counter Terrorists win". The reason for this being iconic is that it hasn't been changed over the 11 years of Counter strike being released.
- Symbolism: A variety of sounds within CS:GO can be symbolic as they announce important information to the players. Examples of this is when the objective is planted a slow paced song will begin to play, gradually as the objective is about to detonate the music picks up its pace.
Star Wars:
- Speech: An iconic form of sound from voice will come from Darth Vader.
- Iconography: An example of iconography within star wars could be the introduction and ending music. This piece of music is known by almost everyone who has watched the film. The song goes by the name: "Star Wars Main Theme".
- Symbolism: An example of symbolism within Star Wars is the Wilhelm scream. The Wilhelm scream is a very common sound effect use to portray or the sound someone makes as they die or are dying through out star wars.
Game 2:Mortal combat:
- Speech: The most common example of iconic speech within this video game consists of the finishing voice line: "FATALITY!!".
- Iconography: An example of iconography within this video game is the ending voice line which consist of a deep demonic voice saying "Fatality". This is memorable as it satisfies the players needs by displaying a brutal ending.
- Symbolism: The voice line "Fatality" is also very symbolic as players get use to the saying leading onto a brutal ending.
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